US social gamers are spending less per person, but playing more mid-core titles.

SuperData states that the average amount of revenue brought in from each gamer has been dropping from $45.58 to $37.59 in one year. This number might be dropping, but the firm does recognize that more and more gamers are paying for titles.

According to analyst Janelle Benjamin, games considered ‘mid-core’ are helping to drive business in a market expected to tip $1.8 billion by the end of the year in the US, and $1.4 billion in Europe. By 2015 SuperData expects the global social game market (on social networks and mobile) to hit $13 billion. The mid-core games are pushing more and more players to pay, something close to 2.5 percent of social gamers. This is a marked increase over 1.4 percent from last year.

http://www.gamesindustry.biz/articles/2012-05-15-social-gamers-paying-to-play-more-spending-less-says-analyst

Console Gamers Still Rule

According to the latest survey from Magid Associates, console gaming is still the biggest sector. Mobile and social gaming have made big strides, becoming the number 2 and number 3 platforms for gaming.

http://www.gamesindustry.biz/articles/2012-05-14-console-gamers-still-rule-survey-finds