Interesting.
Games May Help In Alzherimer’s Treatment
http://blogs.wsj.com/tech-europe/2012/11/06/games-may-help-in-alzheimers-treatments/

Interesting.

Games May Help In Alzherimer’s Treatment

http://blogs.wsj.com/tech-europe/2012/11/06/games-may-help-in-alzheimers-treatments/

Tablets are mostly used for gaming

Tablets are mostly used for gaming

Gaming Her Brain

US social gamers are spending less per person, but playing more mid-core titles.

SuperData states that the average amount of revenue brought in from each gamer has been dropping from $45.58 to $37.59 in one year. This number might be dropping, but the firm does recognize that more and more gamers are paying for titles.

According to analyst Janelle Benjamin, games considered ‘mid-core’ are helping to drive business in a market expected to tip $1.8 billion by the end of the year in the US, and $1.4 billion in Europe. By 2015 SuperData expects the global social game market (on social networks and mobile) to hit $13 billion. The mid-core games are pushing more and more players to pay, something close to 2.5 percent of social gamers. This is a marked increase over 1.4 percent from last year.

http://www.gamesindustry.biz/articles/2012-05-15-social-gamers-paying-to-play-more-spending-less-says-analyst

Console Gamers Still Rule

According to the latest survey from Magid Associates, console gaming is still the biggest sector. Mobile and social gaming have made big strides, becoming the number 2 and number 3 platforms for gaming.

http://www.gamesindustry.biz/articles/2012-05-14-console-gamers-still-rule-survey-finds

Zynga’s Q1 revenues rose 32 percent to $321 mill due to growth in mobile usage. It’s now up to 21 mill DAUs, which is almost double of the 12 mill DAUs it reported to have in Q4 2011. The revenue increase beats the analysts’ estimates of $316.8 mill. 
According to Zynga chief executive Mark Pincus the acquisition of OMGPOP helped Zynga grow its mobile user base and make it the largest mobile gaming network for iOS and Android.

http://techcrunch.com/2012/04/26/zynga-q1-revenues-climb-32-to-321-million-no-seasonal-decline-in-bookings/

Zynga’s Q1 revenues rose 32 percent to $321 mill due to growth in mobile usage. It’s now up to 21 mill DAUs, which is almost double of the 12 mill DAUs it reported to have in Q4 2011. The revenue increase beats the analysts’ estimates of $316.8 mill.

According to Zynga chief executive Mark Pincus the acquisition of OMGPOP helped Zynga grow its mobile user base and make it the largest mobile gaming network for iOS and Android.

http://techcrunch.com/2012/04/26/zynga-q1-revenues-climb-32-to-321-million-no-seasonal-decline-in-bookings/